3/5/2023 0 Comments Another slice back off queen![]() ![]() Then, go past them toward the ladder, but run back when they final guard starts coming, and make sure he sees the goblin and you're home free.Īnother method is to hide in the closet while the first two guards pass. Tell the second goblin to wait there, and go back to the room. Go down by the boxes and get one more guard to come out. Tell one to wait behind, and go into the room off to the east side, hiding while the guards run past. Now quickly run down the hallway and talk to the goblins. guard before he runs away to get reinforcements. Go down it and you will briefly see a H.A.M. They should be near the entrance to the Lumbridge Swamp Caves (make sure you have your light source for this part).Ĭlimb down the entrance to the caves, and next to the rope should be another ladder. Now go to the Lumbridge swamp and talk to the goblin sergeants, Sergeant Slimetoes and Sergeant Mossfists. You cannot enter through the Dorgesh-Kaan entrance this time, so you must go to the swamp cave entrance and meet the goblin warriors who will be helping you. Sigmund plans to kill Zanik on the train tracks between Keldagrim and Dorgesh-Kaan, making it look like an accident so that war will break out between the dwarves and the goblins. They will also give you the ancient goblin mace.Ī basic map showing one way to beat the guards The goblin generals will tell you they are sending two seargents to help you and that you should meet them at the Lumbridge Swamp Caves. When you have done this, there will be another short cut scene where Zanik is kidnapped by Sigmund. For this part, it is recommended that you wear dragonhide or other armour with good magic and ranged defence bonuses. The mage and ranger will hit at the same time, so using protection prayers can only reduce damage. Hiding will make players unable to be attacked, but unable to attack as well. You can simply fight the two foes, or take time by clicking Hide-behind Crate. When you get to the tower, climb up the ladder and kill the H.A.M. Take the path around the back (west side) of the buildings, but stay out of the attack range. members show up and start attacking the goblins with Magic and Ranged. The goblins gather to hear Zanik's speechĪt the end of the cut scene, two H.A.M. ![]() ![]() The mace is also found to have the power of the Goblin God. At the end, you discover that Zanik is most likely the goblins' "chosen one" to lead them. Once you're in the village, talk to one of the generals and a cut scene will begin. If you mess up or leave the city you can go back to the tracks and get Zanik again. He will teleport you to Goblin Village and will give you a sphere to teleport back to the city. To get there, go west from the Ambassador's house, into the house and then down the ladder in that house. Talk to Oldak, who is down the stairs in the northwest corner of Dorgesh-Kaan. The scribe will not be able to tell you anything about the symbols but he suggests that you go talk to the goblin generals in Goblin Village. (Note, the mace will not show up in your inventory) Talk to him about the symbols that are covering the mace that you found. Now take Zanik with you and go to the goblin scribe in the house west of Ambassador Alvijar's house. After cleaning those, talk to Tegdak again. Clean all six artifacts by using an artifact on the specimen table-you will then end up with an armour shard, an axe head, a helmet shard, an ancient mace, a shield fragment and a sword fragment. Dig up the artefacts hidden there by using the trowel on them. Walk down the south track and talk to Tegdak, who will give you a trowel and a specimen brush. Go through the doorway and you will end up in a train station. Go southwest of the city on the same floor until you find a transportation sign on the minimap. They will explain they are making a train route between Keldagrim and Dorgesh-Kaan. They can be found by going to the northern part of the city, climbing up the stairs, then heading east to the house with a Quest start icon. Speak to Ur-Tag or Ambassador Alvijar to start the quest. Some Cave Goblins working at the excavation. Spoiler warning: Plot and/or ending details follow. The other items are obtained during the quest. Magic or Ranged gear to fight a level 30 HAM ranger and a level 30 HAM mage (you cannot melee them)Ī light source (preferably lantern or mining helmet, otherwise need tinderbox to relight) Start: Ur-Tag's house in Northern Dorgesh-Kaan. ![]() Helping them out should be simple enough-unless you stumble upon another H.A.M. Official quest description: The dwarves are building a new underground rail link between their city of Keldagrim and the cave goblins' Dorgesh-Kaan, but work is being held up by the discovery of ancient goblin artifacts, and they need the help of a qualified archaeologist. ![]()
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